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 Appeared in MIT´s Technology Review.
Bootstrapping with Bits
The theory may be impeccable, and the founders’ credentials
outstanding, but how does a startup transform a micropayment system
into a practical, sellable product? That’s the stuff of late-night
whiteboard discussions enhanced by takeout Chinese food and bad TV
movies, says Joe Bergeron, Peppercoin’s vice president of
technology. Bergeron, a baby-faced programming whiz, has the task of
translating Rivest and Micali’s algorithms into software. Like any
good engineer at a startup, he has spent many a night under his desk
trying to squeeze in a few hours of sleep. “I’m dreaming in
Peppercoins now,” he says.
Minting micropayments starts with hardware. A secure data center a
few kilometers from company headquarters houses hundreds of
thousands of dollars’ worth of computing horsepower and memory. All
of Peppercoin’s money transfers flow electronically through these
machines. A rack of 20 processors and backups and four levels of
hardware security are set up in a special cage walled off by
Plexiglas guaranteed to withstand a 90-minute riot; the rental
contract even specifies that the cage will repel “small-arms fire
and manual tools.”
First Out of the Gate
Andreas Gebauer remembers the pesky young guy well. Five
times in 2000, Firstgate Internet founder Norbert Stangl
showed up at the Berlin offices of Stiftung Warentest (Product
Testing Foundation), Germany’s leading consumer reports
magazine, to peddle his e-payment technology. Five times
Gebauer, the magazine’s online editor, said he wasn’t
interested. Finally, on the sixth trip, Gebauer agreed to give
it a try if Stangl would just leave him alone.
Persistence pays off. “We’ve been very successful,” says a
converted Gebauer. In the three years since Stiftung Warentest
adopted Firstgate’s system, its monthly online revenues have
skyrocketed from $5,000 to more than $100,000. And today,
while the U.S. micropayment market is still in its early
stages, Firstgate has some 2,500 merchant users and almost two
million paying customers in Europe—and pulls in more than $1
million a month in revenues, making it one of the world’s
leading e-payment and distribution companies. Its users in
media and publishing, the fastest-growing market segment,
include the Independent, Der Spiegel, Reader’s Digest,
Encyclopedia Britannica, and Gruner and Jahr.
Firstgate’s software, unlike Peppercoin’s, must keep track of
every transaction, and most are dollars rather than cents. But
it works. Web customers can go to any Firstgate-enabled site,
click on an article, and read it. They are billed via their
credit card, debit card, or phone bill once they accrue a few
dollars in charges. The system works by fetching digital
content from Web merchants and delivering it only to paying
customers. Firstgate charges a setup fee for merchants and
pockets 10 to 30 percent of each transaction. (That may sound
steep, but for micropayments, Firstgate can be cheaper than a
credit card company.) Meticulously hand-tailored, the system
has won a slew of European industry and consumer awards. “It’s
finely tuned, like a BMW,” says Ian Price, CEO of British
Telecommunications’ Click and Buy division, which has
partnered with Firstgate to sell online games, articles, and
even a voting mechanism for interactive TV shows.
Most important, Firstgate has proven that a global market
exists for Internet content priced in the $1 to $10 range,
says Stangl, who is now the company’s chairman. In late 2002,
the company set up offices in New York. How will its success
in signing up newspapers, magazines, and other media groups
translate to the U.S. market? “We have experience working with
so many online companies,” says George Cain, Firstgate’s CEO
in North America. “What people are thinking about here, we’ve
already got built into our system.”
But Peppercoin’s system must also be bulletproof to electronic
problems. Take transaction speed, for instance. Peppercoin is
working with one Web site that delivers 1,000 digital maps per
second. For Peppercoin to handle that many purchases, and for buyers
to get their content without waiting, the behind-the-scenes
computations must happen in milliseconds. As Bergeron explains,
sketching a flow chart on a whiteboard, the software module that
identifies what the buyer is paying for, verifies that the payment
is good, and sends the digital content to the buyer has been taking
a few milliseconds too long in beta tests. The solution: do these
steps in parallel, and manage customer queries in a flexible way by
devoting more computing resources to the steps that take longer.
Trimming bits of fat like this saves precious processing time per
click—and ultimately keeps the system running efficiently.
Perhaps even more crucial to Peppercoin’s success, though, is its
sales strategy. “The challenge isn’t getting people to buy the math.
It’s enabling a new business model for the Web,” says Rob Carney. In
two respects, micropayment startups are fundamentally different from
online person-to-person payment companies like Mountain View,
CA-based PayPal, one of the most successful of e-payment companies.
First, they are enabling Web merchants to sell low-priced digital
content, not physical items. Second, they don’t have anything
approaching the captive market that PayPal has in the customers who
use eBay, the San Jose, CA, online auction house that purchased
PayPal in 2002.
So Peppercoin’s plan—similar to those of other micropayment startups
(see table “The Micropayment Movement,”)—is to go after Web
merchants, work with them to decide what kinds of content to sell,
and build up a brand name with which to approach larger
distributors. It’s a painstaking process; Solomon and Carney have
attended more than 400 sales meetings in two years, trying to
persuade merchants that Peppercoin’s own fees—which work out to be
much lower than the flat transaction fees charged by credit
cards—are a small price to pay for the extra business micropayments
will generate.
But all this work is starting to pay off. “Peppercoin has been a
huge benefit for us,” says Rex Fisher, chief operations officer at
Music Rebellion, a Terre Haute, IN, company that last June started
selling 99-cent MP3s by the download, using a beta version of
Peppercoin’s system. The bottom line: micropayments allow the music
site to triple its profit margin, as compared with traditional
payment methods. As for the user interface—buyers sign up for a
Peppercoin account and then click on music icons to charge
songs—Fisher says he’s working with Peppercoin to make it “easy and
hassle free.” He acknowledges that it’s still early, however, and
that results in the next year will say more about the overall
success of micropayments.
Other users go further in their praise for e-payments as enablers of
new kinds of Web content. “The promised land is filled with
micropayments,” gushes David Vogler, a digital-entertainment
executive formerly in charge of online content at Disney and
Nickelodeon. One of Vogler’s current ventures is a humor site called
CelebrityRants.com. There, using Peppercoin’s software, you can buy
animated recordings of embarrassing diatribes or confessions from
celebrities caught on tape—everyone from Britney Spears to new
California governor Arnold Schwarzenegger. “We explored many
solutions, but Peppercoin seemed like the right horse to bet on,”
says Vogler. Moreover, he adds, it was “insanely easy” to get the
system up and running. That and a painless consumer experience seem
to be the keys to early adoption.
So this is how it starts: not with a conglomerate of media giants
adopting micropayments, but with pockets of small entertainment and
Web-services sites. Plenty of sites will still be free, supported by
advertising, says Carney. But micropayments, alongside ad sales and
subscriptions, will become another leg of the stool that supports
Web businesses. And micropayment companies are hoping that their
systems will give entrepreneurs and consumers the freedom to try out
new kinds of commerce on the Web, and to buy and sell an ever wider
variety of digital goods. “The Web was dying,” says Kurt Huang, CEO
of BitPass, a micropayment startup he cofounded while he was a
graduate student at Stanford University. “We needed to do something
to change its economics.”
Take Web comics. Today there are more than 3,000 online cartoonists
worldwide, and that number is growing fast, says Scott McCloud, an
author and Web comic artist based in Newbury Park, CA.
“Micropayments are the missing piece of the puzzle,” he says. Using
a beta version of BitPass’s technology—users prepay a few dollars
into an account—McCloud sold 1,500 copies of his comics for 25 cents
each in eight weeks. Not huge numbers, to be sure, but the potential
for steady growth is there. And it’s not supplementary income—this
is how Web artists will make their money. “We’re not just slapping a
price tag on what could be free,” says McCloud. “This is allowing us
to do work that we couldn’t do before.”
The Coin-Op Web?
In the 1990s, e-payment startups like DigiCash, Flooz, and Beenz
crashed because dot-com companies didn’t think they needed the
technology to make money, and because consumers expected Web content
to be free. Times have changed, but there are still plenty of
skeptics who doubt micropayments will catch on broadly, considering
that MP3 listeners and Web-comics fans are the technology’s main
U.S. consumers so far. Even those who have made their fortunes in
the online-payments world acknowledge that it’s an uphill battle.
“It’s quite possible they could fail miserably in this economic
climate,” says Max Levchin, cofounder and former chief technology
officer of PayPal (see sidebar “The PayPal Precedent”).
But both the supply of digital content and consumers’ willingness to
pay for it are increasing, and the micropayment companies’ strategy
of signing up Web merchants, one at a time, has promise. “There will
be small companies who figure out how to play this chicken-and-egg
game,” says Andrew Whinston, director of the Center for Research in
Electronic Commerce at the University of Texas at Austin. “The key
is to become successful before big companies like Microsoft get into
it.”
The PayPal Precedent
Max Levchin believes that micropayment companies’ two keys to
success are a simple user interface and an aggressive
distribution strategy. TR’s 2002 Innovator of the Year,
Levchin is the cofounder and former chief technology officer
of PayPal, the online-payments pioneer that was sold to eBay
for $1.5 billion in October 2002.
Technology Review: Are micropayments ready to take off?
Max Levchin: The Apple music store is a good example that
99-cent payments are a reality. What is uniquely different
about the market now is that personal publishing has become a
lot more pervasive than it was three to five years ago. There
are literally thousands of Web sites that specialize in
comics, music, and art that’s only available on the Internet.
[Artists] look to the Internet to actually make money. So
demand is definitely increasing. The question is, are these
solutions actually what the market needs?
TR: What do Peppercoin and other micropayment startups need to
do to become successful?
Levchin: Most of the technical challenge is about the user
interface, not the billing process. Overall, Peppercoin’s
[beta version] user interface is very raw. I have to download
software. I have to wait for a confirmation e-mail. What if my
computer crashes? You should never force people to download
software. The security is a good thing, but it adds
complexity.
TR: What’s the greatest challenge, going forward?
Levchin: The biggest difficulty, by far, is distribution. How
do you get all these people to start using the system? At
PayPal, as soon as we “infected” a couple popular eBay
merchants, very quickly we saw this massive growth, where
buyers started pushing other merchants to sign up. But there
isn’t a giant market online right now where you can go to look
at all digital content available. Digital merchants are very
disparate. And consumers aren’t going to sign up, download
software, or prepay for a card, because there are not that
many places to spend it yet. So marketing to digital merchants
directly is one way to go. But it will take an incredible
amount of human effort to get enough people to sign up.
For a glimpse into the future of micropayments, look overseas. In
Japan, most mobile content and services, such as cell-phone users
downloading games and ring tones, are paid. And micropayments are
becoming prevalent in Europe’s publishing and news-media markets.
Firstgate Internet, a digital content distributor in Cologne,
Germany, has nearly two million customers and 2,500 clients,
including British Telecommunications’ Click and Buy, and it is
bringing in more than $1 million a month in revenues, says founder
and chairman Norbert Stangl (see sidebar “First Out of the Gate”).
Its most successful kinds of low-price content: news, research
articles, and financial reports.
But Firstgate tallies each purchase separately and pays credit card
fees, so its own fees are higher for merchants than most
micropayment startups’. Peppercoin and BitPass hope to succeed in
the U.S. market by being more efficient for small payments. So will
micropayments take off here? “The truth is, nobody knows,” says Guy
Kawasaki, CEO of Garage Technology Ventures, a venture capital firm
that is funding BitPass. “But I look around and I see 50,000
unsigned bands in the world. I see thousands of bloggers, analysts,
and artists who want to publish their stuff. And how many databases
would you want to search for 50 cents?” Asked when he expects to see
a return on his investment, the former Apple guru laughs and says,
“Before I die!”
Other observers see a clear path to adoption. “The future of
micropayments is very simple,” says Sun’s Papadopoulos. “You’ll get
to a critical mass on the network. It will become the equivalent of
pocket change, and you’ll see fierce price competition on digital
content.” Falling prices, companies hope, will only increase demand.
And as digital content gets cheaper, the temptation to pirate should
diminish.
We’re already seeing competition: last summer, the music-download
store BuyMusic.com put up billboards parodying Apple’s music ads and
undercutting Apple’s 99-cent pricing by selling songs for as little
as 79 cents. With America Online, MusicMatch, and Roxio (Napster
2.0) launching stores as well, the music industry will be a proving
ground—or perhaps a killing field—for e-payment technologies.
As the contest begins, most micropayment startups have enough
capital to see them through the rollout phase. In September,
Peppercoin announced that it had raised $4.25 million in its second
round of venture funding. But in the long run, how will micropayment
companies stay in business? Signing up Web merchants is fine
now—deals are quick and the need is there—but an eventual goal is to
hook up with a distributor that will become the eBay of bits.
So as Peppercoin makes final preparations for its commercial launch,
Carney and Solomon make sales calls. Engineers sit on the edges of
their seats, watching the ebb and flow of processing loads and user
levels on their monitors. Rivest and Micali, ever patient, stay out
of the limelight. If victory arrives, it won’t come thundering out
of the sky. For companies like Peppercoin, success will build up
gradually, like coins clinking into a piggy bank, one by one.
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December 2003.
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